# Robin's Imporved Librequake Start
This map requires [LibreQuake](https://github.com/lavenderdotpet/LibreQuake), obviously.

![Screenshot showing the normal difficulty portal](readme.d/screenshots/start-improved_2026-06-23_10-23-04.png)
![Screenshot showing the lava pit behind spawn](readme.d/screenshots/start-improved_2026-06-23_10-23-09.png)

This map started as a remake of saturn quake's titlemap, eventually turning into a canditate for LibreQuake's introductory map.

<img src=readme.d/Quake_-_1997_-_Sega.jpg height=360px alt="Screenshot showing the titlemap, courtesy of www.gamesdatabase.org" >

[Image Source](https://www.gamesdatabase.org/media/sega-saturn/artwork-title-screen/1997/quake)

## Compiling from source
I reccomend using [the official LibreQuake compiling script.](https://github.com/lavenderdotpet/LibreQuake/blob/main/lq1/maps/make.sh)

If you're using the script provided, paste your source map into lq1/maps/src and use these flags:
```
LQ_BSP_FLAGS="-transwater -splitturb"
LQ_VIS_FLAGS="-noambientsky"
LQ_LIG_FLAGS="-extra4 -bounce -dirt"
```

## Installing

Copy the .bsp & .lit files from the .7z into your sourceport directory, on the lines of this(for linux):
```
~/.ironwail/lq1/maps
```
If you're not using ironwail, quakespasm should be the same deal except you'll have to open the console and type `map start-imporved`
